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Tuesday, July 29, 2014

It's Been Awhile!

Hello! It really has been awhile (like, months and months) since the last time I updated my blog. For that, I apologize. I'd like for it to become more of a center for my development progress that I post in the future; with that in mind, I've updated my blog here completely. The old look is gone in favor of a slightly more streamlined, simpler looking white page, kinda in the vein of the recent trend toward simpler page designs (tumblr, Twitter, YouTube, etc).

I actually spent hours looking at custom Blogger templates, but they pretty much didn't work exactly the way I wanted. I found some really cool themes, though, so maybe I'll use them later on in my blog's life. I just decided to stick with the simple template and tweak it a bit. I think it works pretty well and looks okay.

Anyway, thanks for reading. I'll make another post outlining what I've been working on and doing in the past year or so~!

Saturday, January 25, 2014

Valchion - Game Development Continues. Puzzle Cubes and Holographic Exits


Welp, it's been quite awhile since my last update, but I continue to work on this. I'm focusing on map generation and fixing features, mainly. I feel like I might be able to do this and get the game done relatively quickly, so development should hopefully speed up a bit. In any case, I'll work on this until it's finished, regardless of how long it takes (if it's up to me, haha).


Tuesday, January 7, 2014

It's Been Awhile! - GDDs

Hello! It's been awhile since my last post. Sorry about that! So, I've been working on Valchion here and there (as well as other things, as always), and I really would like to finish it. Something I've found particularly useful is a Game Design Document.

Wednesday, October 16, 2013

10-16-13 - Valchion Update - GLSL Lighting

Hello! It's been awhile since my last post. I apologize for just disappearing, but life found a way, haha. I've been working on Valchion for the past few weeks, and before that, Sustain.

Sunday, June 30, 2013

Hello Again!

Bullets are now physical objects;
They don't look like erasers like
this picture suggests, though.
Hello, yet again! It's been quite awhile since my last post - sorry about that. I've been really socking it away lately at my game project, which is great news. 

Sunday, March 10, 2013

BGMC 7 - RFC 5414

Hey! So, I participated in the BGMC 7 and made a quickie little demo called RFC 5414. It was going to be about wireless signals, you being a small robot designated to carry around packages to hotspots, or something like that. However, I ran out of time (and got tripped up a bit with the flight mechanic), so there's no game to it other than just flying around. I'm still glad to have participated, though - I learned some cool things.

Monday, March 4, 2013

Valchion Devlog Update - 3-4-13

Hello! It's been a little while since my last blog post, but I've been working on Valchion slowly and steadily. It's starting to shape up. Here's a video showing my progress after the break.