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Monday, October 22, 2012

Misshoni Development Video

 Hey. So, here's a development video showing my progress - co-op partner AI, some basic fighting, and Drop-In, Drop-Out style support. The video's after the break below.

Friday, October 19, 2012

What Is Misshoni

Hey. So, it's been a couple of weeks since my last post, and in that time I've been working on my month-long co-op Metroidvania game, Misshoni. It probably won't sell for very much when I'm finished (I'm thinking $2-5). As usual, I'm using the Blender Game Engine for this project. It's been going well so far.


Friday, October 5, 2012

Quick Co-Op Game and Soldier Of Progress

Hey. I can't believe it's been a whole month and then some since my last post here - I should keep this more up to date. So, I have been working on Soldier Of, but I've also been thinking about working on a different title.

Friday, August 31, 2012

Boost Bracelets and Game Optimizations

Hey. So, I'm still working on Soldier of, implementing some new items and working on the maps. The items I've added are the Spread Shot gun, and the Boost Bracelet. An animation showing it's effects can be seen after the break.

Wednesday, August 15, 2012

Devlog Video #8 - Graphics and Stealth

Hey. So, here's another development log video showing the new stealth mechanics and improved graphics in Soldier Of. You can check it below.

Saturday, August 11, 2012

8-11-12 - Soldier Of a Bit of Progress

Hey. I've been making a lot of progress on Soldier Of recently. Better graphics, bug fixes, a new item implemented - the next demo should be really great!

Wednesday, August 1, 2012

Would You Buy: Dungens

Hey. So, I thought I'd post about one of my older projects that I made in Game Maker awhile back. It was called Dungens, and it was going to be something like a user-creatable Metroidvania.