Saturday, May 5, 2012

Soldier Of Windows Demo!

Hey. So, I've finally gotten around to making a demo of the current progress made on Soldier Of. It's pretty crude - there's not that much to see right now, but hopefully if there are any bugs or issues, they can be resolved.

So, use the arrow keys to move, and X and C to use your primary and secondary items. Press the Enter key to open your menu to equip yourself, as well. Press the secondary key (C) to make selections in the menus. You can also interact with certain items with the secondary action key (C key). So far, there's nothing to tell you that you can interact with those objects, though.

You can also use a gamepad to control the game. With a standard PS2 controller connected via USB, the Cross and Square buttons are the primary and secondary item buttons. You have all of the items except for the jump boots - you'll have to find those to use them.
By the way, you can also press the number keys to get a perfect windowed view - the higher the number, the larger the window. 1 is around 4x, if I recall.

Known Bugs: You can currently get trapped in falling blocks (they'll kill you later on; I just haven't implemented it yet). You can also fall into the void somewhere under the waterfall in the sewers, as well as in the second room of the ruined theater, so be aware of that. Also, there's no death (so don't worry about health).

It takes 7-Zip to un-zip the archive file. Anyway, hopefully you'll have fun with my demo. Thanks!

EDIT: Had an issue with the joystick handling script - here's the fixed demo upload.

EDIT 2: I also just got around to fixing a font issue.

Download Here


  1. Invalid or deleted file, according to mediafire.

    1. Issue's fixed - the download's working again.

    2. sweet, I'll let you know what I think :D

  2. Wow... A bit buggy (duh) but really nice otherwise.

    A quick question - whenever I export a game, right click on the EXE and hit "Properties", it shows all the information of blender itself. How do I change that?

    1. Looks like you can remove some of that data, but not all of it by default. Maybe there's another program that can do it? I don't have any experience in that, myself.

      And thanks!

    2. It seems like it would be an easy thing to fix.

      Also, in SunVox, what do the numbers next to the note on the top panel do!?!??!?!

    3. (Assuming you have the effects panel expanded), the first column is the note and octave, the second set of columns is the volume (0 - 80), the third set (of four columns) correspond to the effect number (0000 = dots), and the last four columns correspond to the parameter (again, 0000 = dots). The effect number imparts an effect (i.e. sliding the currently playing note up or down) and the parameter is modulates that effect (i.e. how fast to slide up or down).

    4. I made a tutorial series about SunVox on my YouTube channel. You can find it on the link to the right at the top.