I wasn't able to get the previous game (Lodemen) done in under a week, and I found it rather difficult to continue. Newer game engines nowadays aren't really made for tile-based gameplay, and Lode Runner's physics system is rather finicky and kind of requires such a tile-based approach. Excuses, excuses. Bottom line, it proved difficult to reproduce for me, so alas (again with the alas) I decided to break it off. I've started on another Shakecan Game that I aim to finish in a week. I'm attempting for this to be much simpler - it's going to be an "Adventures of Lolo"-style puzzle game.
This game, Kyro, will be similar, but in my game you'll control a monster woman named Maxelena who has the ability to teleport by throwing a device. The game will revolve around using this mechanic to traverse and clear the puzzles in a similar manner as the Lolo games. The game is, again, being created in the (still in an incomplete, pre-alpha status) BDX game engine.