Hello there! So, work continues on my projects. For Gearend, I decided to make the first boss a bipedal robot like the player character, which should make it easier to design and work with. I'll introduce him a little bit when I get him into the game, but he's going to be kind of an interesting character, I think.
Today I implemented Energy and Health Upgrades - they're RAM chips and Hard Disks in-game. When you pick them up, they give you a little message about what was on them from a time when humans were prevalent, like "You can see a small puppy sniffing the video camera.", or "It's a video of a middle-aged man returning home to his wife and kids."
(Yeah, I know RAM chips can't store data when they're unplugged, but whatever, I'm trying to make them interesting.)
Just something to make it interesting to pick up the upgrades, kinda like Earthbound's flavor text after you go to the different points of interest or whatever.
Gonna keep chugging away on this!~