Hey. So, I haven't done a lot of things with GridSpace recently. Mainly, I've been just playing it a little and adjusting some little things.
So far, I've got a better, cross-shaped bloom filter, as well as a little bit more of the corruption zone.
The corruption zone will be a little maze-like, but hopefully won't be confusing. I need to think of different ideas to implement into the corruption area so that it's not just branching pathways, but an actual area with different parts to discover and access.